![]() ![]() Until most of the powers are obtained, money is the secondary bottleneck. Expensive powers (Mind Control, Polymorphism, Armor of Terra) cost $750 * rank per shot with a $500 discount from 100 Globex expenditure.Īssuming Globex expenditure for every power shot other than the utility powers, you’ll still spend over $17,000 acquiring your powers and probably another $1,000 or so busing around town.50 Globex expenditure each shot reduces the cost by $300. Cheaper powers (SymPathic Link, Psychosism, Mercurial Speed, Kinesis) cost $500 * rank for a shot.25 Globex influence expenditure provides a $125 discount. Utility powers (enhanced senses, flight) cost $250, * rank for a shot ($250, $500, or $750).The two main expenditures of cash are taking buses around town at $2 per ride and buying power shots from Globex. Money is stand-alone you cannot convert other currencies to or from money though Globex influence can buy discounts on power purchases. You can use ‘borrow a few bucks’ for 2 charm and a hit to their Favor to get $20 or earn cash working a job for a time period. Money ?A basic currency, each person other than you gets $40 pocket cash every week. There are a variety of currencies with some limited conversion between the types. This is a game of resource collection and allocation. All other activities (going to class, meeting people at school, working) continue as normal. Currently, the breaks are announced and grade changes and awarding school influence are omitted for those months. The three months of Jun-Jul is another break between school years. There are 2 month-long breaks: Dec and April. ![]() Google International Fixed calendar for more details. The game uses an alternative calendar of 13 months with 28 days each and an extra day that exists between years. If you reach May 6 without filling in the paperwork, you cannot graduate until the next May.
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